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#20220207.1 • Update README.md
golavr.ConfigurationTransform
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A brownout will take place on February, 14 2:00 PM - 8:00 PM UTC to raise awareness of the upcoming windows-2016 environment removal. For more details, see https://github.com/actions/virtual-environments/issues/4312 20220207.1 | |||
src\ConfigurationTransform\Transform\ConfigTransformManager.cs(298,30): Warning CS0168: The variable 'e' is declared but never used Build solution | |||
src\ConfigurationTransform\Services\Extensions\VsServicesExtensions.cs(31,30): Warning CS0168: The variable 'e' is declared but never used Build solution | |||
src\ConfigurationTransform\Services\Extensions\VsServicesExtensions.cs(45,30): Warning CS0168: The variable 'e' is declared but never used Build solution | |||
src\ConfigurationTransform\Remove\RemoveCommand.cs(48,40): Warning VSTHRD010: Accessing "SelectedItem" should only be done on the main thread. Call System.Windows.Threading.Dispatcher.VerifyAccess() first. Build solution | |||
src\ConfigurationTransform\Remove\RemoveCommand.cs(49,43): Warning VSTHRD010: Accessing "Project" should only be done on the main thread. Call System.Windows.Threading.Dispatcher.VerifyAccess() first. Build solution | |||
src\ConfigurationTransform\ConfigurationTransformPackage.cs(79,23): Warning VSTHRD103: GetService synchronously blocks. Await GetServiceAsync instead. Build solution | |||
src\ConfigurationTransform\ConfigurationTransformPackage.cs(116,53): Warning VSTHRD010: Accessing "SelectedItem" should only be done on the main thread. Call System.Windows.Threading.Dispatcher.VerifyAccess() first. Build solution | |||
src\ConfigurationTransform\ConfigurationTransformPackage.cs(159,53): Warning VSTHRD010: Accessing "SelectedItem" should only be done on the main thread. Call System.Windows.Threading.Dispatcher.VerifyAccess() first. Build solution | |||
src\ConfigurationTransform\ConfigurationTransformPackage.cs(180,51): Warning VSTHRD010: Accessing "ProjectItem" should only be done on the main thread. Call System.Windows.Threading.Dispatcher.VerifyAccess() first. Build solution | |||
Show 117 additional warnings | |||
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